Video and Sound Production - Project 1

October 8th 2025 - November 21th 2025 / Week 03 - 09

Ayah Zaher Abdullah Al Harmally / ID No.0381658

Sound & Video Production / Bachelors of Design in Creative Media / Taylor's University


  INSTRUCTIONS







Ex 1.

Audio Dubbing 

We were tasked with editing and dubbing the audio for a short scene from the movie Everything Everywhere All at Once. The provided resources included subtitles and the muted scene footage.

I referenced a Google Sheet shared by Mr. Kannan, which detailed the scenes, durations, dialogue, sound effects, and ambiance. I began by recording all the voice lines, then added the sound effects, saving voice pitching for last. This sequence gave me flexibility to experiment until everything felt right.

Figure 1.0
Audio Dubbing sheet


I created 4 separate tracks for my audio. One for each character I voiced and two for sound effects and background noise. 


Figure 1.2
Early Timeline


For the male lead's voice, I lowered the pitch to create a deep, manly tone (semi-tone: -3, -79 ) For the office lady, I lowered it slightly (semi-tone: 0, -8). I also adjusted the sound effects as needed, speeding them up or slowing them down for better timing or even increasing their volume.



Figure 1.3
Male Lead



Figure 1.4
Office Lady


Figure 1.5
Increase in clips volume



The final result:


Figure 1.6
Audio Dubbing Finale



Ex 2.

For this task, I recorded my voice reciting a quote from Avatar: The Way Of Water. “The way of water connects all things. Before your birth, and after your death.

Sound Shaping




Figure 1.0
Audio Recodring No Filters

1. Phone call

To make my audio recording sound like it’s coming from a wired phone using a parametric equalizer, I reduced the bass and treble while boosting the midrange.



Figure 1.2
Parametric Equalizer for Phone Call


2. Closet

Like the muffled voice demonstrated in the class tutorial, I left the bass unchanged, cut the treble to its lowest setting, and raised the midrange to the highest level.


Figure 1.3
Parametric Equalizer for Closet


3. Bathroom

This time, I used Reverb instead of the Parametric EQ to make it sound like a small bathroom. I set a short decay (for quick echoes), low pre‑delay (so the sound bounces back fast), medium diffusion, and low room size. The wet level is kept low so the voice still sounds clear.



Figure 1.4
Reverb for Bathroom

4. Cave

All the reverb effects are much more pronounced here. The decay time is very long, the pre‑delay is extended, and diffusion is high, creating a dense, echoing sound. The room size (perception) is also increased, since there’s more space for the sound to travel and bounce back. The wet level is set higher, so the reverb has more presence and power.



Figure 1.5
Reverb for Underground Cave
5. Orc


For this option, I chose to create an Orc voice from the two available choices. Taking from our previous lessons, I used a pitch shifter again to lower the pitch of my voice, making it deeper and more guttural to match the rough, aggressive tone of an Orc. I adjusted the shift amount carefully so the voice still sounds natural and intelligible



Figure 1.6
Pitch Shifter for Orc

Results



1. Unedited Recording



2. Phone Call



3. Closet



4. Bathroom



5. Cave



6. Orc






Reflections

I’m really happy to have been taught how to shape sound to my personal preference. Before this module, I only had a basic idea of audio. I knew what frequencies and decibels were and could identify them, but I didn’t understand how they actually work together in practice. Now I’ve learned that there are so many ways to play with audio, and how much detail and thought actually goes into shaping a sound.

It’s not easy to get sound exactly how you want it. It takes a lot of time, patience, and, honestly, a lot of trial and error. But going through that process has helped me understand the tools much better and made me more confident in making creative decisions.

This has been such a valuable experience, and I’m sure I’ll keep using these skills in my own time, especially for future projects where I want to create a specific mood or character through sound.



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